- I unwrapped my polymesh in max
- I load into zbrush
- I start poly painintg on it
- I create a Texture map --> Col to Texture
now, when the texture map shows up in zbrush, I can clearly see that it doesn’t fit on my mesh.
i fI go to the lowest subdiv level, and generate a new GUV inside Zbrush, and again I hit Col to Tex… this texture map fits perfect.
But I would like to keep the unwrapped UVW map I’ve created before inside max.
So what’s the problem here ?
thx for every little help