ZBrushCentral

Color Pallets

I was on the ArtRage forums and came across a thread where someone took the time to break down some other artist’s color pallets.

http://www2.ambientdesign.com/forums/showthread.php?t=20707&highlight=pallets

it occurred to me that the 3D artists I know personally (including myself) don’t think in terms of color pallets because many of us are not painters…we’re on a computer doing 3D all day, and using manipulated photos to make our textures in large part.

Do you make a conscious effort to stick to a specific color pallet when you work?

Also, since the work process for 3D is different from painting, do you feel these considerations should be made at every phase of the work, or do you feel it something that can be reconciled at the end with post color correction?

i know i do, even if i don’t really follow color theory(although i know it) i just do what i like and stay within that. i have some rules that i do follow that i’ve come up with, but i’ve only been doing 3d for 6yrs but drawing/painting for 19.

I’ve taken one oil painting class, but I really struggled with choosing and mixing colors. I’m used to thinking in terms of tone because I’ve been drawing with pen and pencil all my life. I guess I just need to spend more time painting so that I’m not second guessing myself so much when I work with color in my 3d stuff.

It’s an interesting topic alright, and 3D has some major differences to consider compared to 2D:

2D artwork considerations - painting, 2D animation etc:

The main thing to notice here is that the lighting is built into the chosen color palette, so no shift in hue around the color wheel is in evidence.
Sticking to a specific color palette here is the way to go for still work, although for 2D animation, each chosen palette may change on a per shot basis depending on its mood/atmosphere.

Using manipulated photos in these cases is for the most part OK, but still a good idea to edit out anything in them except for the color/diffuse elements, eg. specular color, ambient color, shadows, highlights - which will most likely be separate maps within whatever material editor is eventually used, to achieve the best overall ‘matching’ of different photos.

3D artwork considerations - lighting & 3D animation, coming in post etc:

Whatever your chosen local (diffuse) color palette may have been originally, added lighting (whether hdri or any colored lights) within an environment will cause color & tonal shifts/imbalances. Later in the comping phase, these may be re-addressed, but the original diffuse color balance will be forever changed (because of the change in lighting affecting the tonality & color-depth in the shadows).

Color theory may be necessary for any concept/texture artist, lighting TD or compositor to learn, modelers can benefit from learning something of this also (not least for the simple reason many will be UV mapping & texturing their own models as well.

Just throwing out a few main points to consider there…

Cheers :+1:

Buy a color wheel and then go to www.kuler.adobe.com

That seems like a neat little web app, thanks for the link, James :slight_smile:

Hi spaceboy412,
Interesting you should say that:

i know i do, even if i don’t really follow color theory(although i know it) i just do what i like and stay within that. i have some rules that i do follow that i’ve come up with, but i’ve only been doing 3d for 6yrs but drawing/painting for 19.

I think after a while the whole thing becomes kind of instinctive, although I’d say that relying on a narrow-gamut range is pretty meaningless :wink:
I’ve been painting also (portraits, for some 30 years), but felt it necessary to point out here that the effect of lighting on any composition can become fairly dramatic in relation to the original color balance intended!

atwooki, i think you and i are just going for different things, i have no interest in capturing or replicating the things you talk about, not that i can’t, i just choose not to. i understand all your points and they have their place, its just not the place i want to be :wink:

and if you want to get into meaningless, everything we do is meaningless, our universe will not even exist eventually, the “meaning” is purely subjective.

lastly i was initially only responding to dustinbrowns first question: " Do you make a conscious effort to stick to a specific color pallet when you work?"
not the second.

Not quite sure what you’re really getting at here… (?)
I was answering a question with a view to helping out - nothing more :wink:

oh i know, and i do appreciate it, i’m just stating that i already know that stuff and that i choose to do things differently. i meant no offense.