I’ve been looking at multiple threads and tutorials on using the 32 bit displacement maps generated from zbrush in maya. I have finally got it working to a point which I’m getting pretty good detail. However, now I’m running into an issue when trying to apply my color map also generated in zbrush to work correctly. If I don’t use displacement but rather only use a normal map from zbrush, I can apply the color map and everything looks pretty good. However, when I use the displacement map which gives me a better result of the geometry when rendered, the color map is distorted and you can see several seems.
Does anyone have any idea as to why this is and what can be done to correct it?