ZBrushCentral

Color grading after polypaint? (Fixed!)

Is there any way to adjust the hue and saturation of polypainted texture on a tool after the polypainting has been completed and the tool has been saved? I have made two leaves, here:

and I’d like to adjust the hue and saturation of the smaller one on the left to match that of the larger one on the right (without repainting it, of course). I know I could do this for the exported objects easily enough by editing the texture maps in Photoshop, but I’d like to find a way to do this internally within ZBrush because I am still assembling a composite tree tool using these leaves as subtools.

Thanks for any suggestions…

Dan

Attachments

leaves.jpg

Fixed it: I exported the tool as an .obj file, color graded the texture map in Photoshop to match the other leaf, and then re-imported back into ZBrush and re-saved the tool. Good enough!

Dan

I know it’s post facto, but another thing you could have tried was ZAppLink (already installed) which would connect ZBrush with Photoshop directly. Also, depending on which version of Photoshop you have, GoZ (tutorials) might also have been another option.

Ah, yes - of course! Why be smart when you can use brute force? :slight_smile:

Dan