I was wondering about using fill color to assign unique colors to my subtools within a model. I know that there is a tut here and I actually followed with another one of my models and it worked just fine. However, with my current one, there are tools that aren’t working correctly. By that I mean when I turn on MRGB and select a subtool and go to Color -> FillObject it doesn’t change the state of the object either in the canvas or in the subtool list (it remains whatever color it was on the canvas and red in the subtool menu). Is my subtool in some kind of weird state? What can I do to remedy this?
Do any of your subtools have texture maps on them?
Yes actually. I had to throw some new materials on some of the objects in order to get some tileable displacements onto certain subtools via the UV’s. Does that throw a wrench in the works?
If you have a texture applied in Tool>Texture Map and you clicked ‘Fill Mat’ button then you won’t see any material changes.
You need to turn off the texture maps to see any result from pressing Color>Fill Object.
zber,
Pressing Tool>Texture Map>Fill Mat will embed the selected material into the texture map. It won’t affect the mesh. (If the texture map had a previously embedded material then you will see a change.)
Thanks Marcus. Yes, your right, but if you didn’t click ‘Fill Mat’ button, you would still see a material change regardless if there is a texture applied or not. That’s why I said what I did.
edit: He did say he had ‘Mrgb’ enabled and not just ‘Rgb’.
OK, I see what you’re saying (though using Projection Master will also embed materials ) .
Thanks so much for all your help. This makes sense. However I’m wondering, once I apply a texture to a mesh, is there a way to clear it so that if I want to go to Color -> Fill Object to color my meshes I can? It seems like even if I turn off the texture map I have applied, using Fill Object doesn’t actually apply the material to my object (the subtool remains the default Clay Red material in the subtool list). Now it will show up on the model in the canvas, but I can’t seem to apply it to the actual subtool.
As a small aside, I turned off the texture for the offending subtools, but even still, whatever matcap I select for the preview ball is what goes on certain subtools. No amount Fill Object will get materials and colors to stick to these particular subtools. And the only way for the Fill Object properties to appear on my mesh is to turn off the little paintbrush icon next to the subtool in the subtool palette. It’s frustrating me blarrrgh!
Figured it out. Apparently if there are active layers for a subtool it makes the Fill Object color feature behave weird. Baking the layers down fixed the issue. Phew…
Ah, I’d forgotten about Layers. Glad you got it sorted.