ZBrushCentral

color and displacement ?

Hi

A newbe question

I need a process for getting this done in zBrush 4
Must be zbrush 4 because changes were made since 3.5 that would throw me off. one wrong step could mess me up.

I want to apply a bump map and a diffuse (AKA color) map to the ztool called cube.

I made a brick texture in FilterForge 2 From that I exported the 2 maps mentioned below

I have a 2048 x 2048 tileable brick and morter bump map.
I have a 2048 x 2048 tileable brick and morter Diffuse (Aka Color) map. My goal is to make use of those in ZB4.

I want those maps to color and line up on and form displacement on ztool called cube.

So that I wind up with what looks like a square group of bricks that has depth to the morter.

Any help would be appreciated.

Thanks
Frank