please forgive me if this question is basic, i’m still learning zbrush.
i have a model from maya that consists of about 45 pieces which i combined into a single mesh. i brought it into zbrush, ran a grpSplit and began sculpting and painting. i need to reimport my original base mesh to regain my UVs. but, when i merge all my subtools i lose all my division levels and end up with a very high res mesh.
is there a way to create a single color map short of creating separate objs in maya and making a single map per tool?