Nice Work!
She is a beautiful Ogre 
Compliments, Mattia
Nice Work!
She is a beautiful Ogre 
Compliments, Mattia
Fantastic work and really cool commercial!
I definitely didn´t expect the girl at the finish. 
Congrats on top row.

Great model, great renders! 

Good work! very clean
Hi Fleety, congrats on Top Row! Definitely a 5 star sculpt, thanks for posting!
!
Great stuff, how many hours did it take you to complete it? 
Such a beautiful piece of work! Amazing stuff…

amazing job 
Hey…
very nice work…
cool ad too…
This took a couple of weeks worth of hard modelling and texturing, although it felt longer as I was working on other characters too. I was working alongside a great team at Nexus including Luis San-Juan (http://www.luis-sanjuan.com/), our resident character rigging genius and Mustashrik Mahbub, a very talented designer/illustrator, and all round nice guy (http://www.mustashrik.com/).
Once again, thanks for all the great comments.
Yeah thanks for the reply man, it helps, I appreciate! I usuallu model chains flat then tweak in Zbrush with move / transpose which is why it doesn’t come out too perfect, but now I’ll use this method instead =)
Once again, great job man! Love the overall feel of this model, and the first picture, the head with the texture / render is amazing. Keep it up!
I just checked out your great work, you certainly like modelling armour! Hope the chainmail works out!
very good wondful,i like it
Thanks so much for answering my question fleety - I’ll be looking over Nexus stuff with great interest in the future.
很可爱的家伙,不过它身上的尖刺是不是会扎到自己?
Fantasitc,dude!very clean sculpt,i wanna know you colored in zbrush or other softwares?Thank you!
Incredible Job!!!
Texturing the skin:
Because we were up against a harsh deadline I had to texture her as quickly as possible…here is how:
I painted the base colours straight onto the model in ZBrush, this was made up of a base green fill colour, I then very lightly sprayed warm red tones on the more meaty parts of the model and cool blues and purples in the recessed areas, like eye sockets. I then output the highly detaled normal map, opened it in Photoshop, took the green channel, invert it, add it as a softlight layer over the top. This gives a whole load of detail in your textures for free. I then added freckles, extra tones, muck/dirt and shaved hair.
I will post an images explaining a little better asap…
hey fleety!
thanks for the great “green channel tip”.
-r