I’ve decided to redo a lot of things on this cobra, because I kind of like the model and don’t want to leave it “unfinished”. The first and most important thing is the mouth. It was really flat and lacked all the important detail necessary for a more bad looking snake (and not a little cuddly worm as the previous one might be ;)).
I’ve been using GapingMaws.com alot and this image in particular: http://www.gapingmaws.com/Reptiles-Amphibians/pics/bite_rhinoceros_viper_18871-120.jpg (if the link won’t work, just add a SPACE after .jpg in the adress bar). Thanks alot for that one! And thanks alot for all the nightmares I’ll have in the next couple of days… It might not be a cobra mouth, but that doesn’t really matter, I just wanted to get a better hint of how things could look and then work something out from that.
Well this is the result so far:

I really hope I can achive a nice color-scheme because I think that might add ALOT to the final image.
As you probably can see I’ve deleted all my high resolution details because I didn’t really got that scaly snake-skin I’m after. I’ve got some new alphas that I hope will help.
What I really would love to try is to get this model to 3dsmax and render it with Mental Ray to get some SSS on the fangs and so on… But I’ve been trying alot with the previous model but all I get is a balloon-snake… Been following http://www.zbrush.info/site/index.php/ZBrush_to_3ds_Max but it just won’t work. I guess I’ll have to try more…
Not sure when the next update will come because I’m going to India in a couple of days and will be a lazy guy in the sun (i hope) for two weeks… Time will tell.
//Jay - A, right now, pale swede…