ZBrushCentral

clothing seams

hey all (hope this is the right place for this :P).

anyone have any tips on detailed clothings seams, like the ones running down the side a pair of jeans or anything really.
I’m guessing there’s a few ways to go about it but i’m kinda stumped on how to make them look good :S

So far i’ve been masking down lines with the lazy mouse and then choosing inflat under deformations then trying to detail them from there (smoothing on side a bit, pinch brush to sharpen them a little), getting kinda mediocre results is all and i’ve seen alot of people getting really good results (no idea how :lol:)

You might try creating a custom alpha for your brush. For example you could draw a flattened sphere on the canvas and then use the eraser tool (with the DragRect stroke) to remove half of it. Use the MRGBZGrabber to make an alpha from that and assign it to a brush. Your stroke will then have a slope on one side, with a sharp fall off.

What I do is get the seam line into the meshflow of the low mesh, then all you gotta do is hide one side of it, crank up the levels, select the mesh, unhide mesh and bob’s your uncle you got that seam line tied down nice and sweet :slight_smile:

Grab morph target, do a deformation inflate to get the slight overlap, then morph brush it to blend.

(don’t forget to get it on a layer, and save that mask out :wink: