Hi, I have some questions on retopo characters with clothes. I usually create a character’s clothes like a t-shirt by extruding it. This creates a new subtool, ok.
When I am done with the sculpting and polypainting I want to retopo, but I want to create one textures, not a texture and normalmap for each subtool.
So I combine the subtools to one (merge down), then use ZRemesher (UV-mapping…) and after that do a stepwise Project all til I projected all details. I many cases my clothes get corrupted during this process, holes appear in the shirt for example.
Is my workflow wrong? How do you guys handle this?
Kind regards
Jay NM