I have a question about modelling clothes in Zbrush. I created a character (comic) that should wear trousers and a shirt. I modeled the character first and then added shirt and trousers by using masks and Extract to the highpoly version.
Then I polypainted the whole model and merged it to one subtool.
I used ZRemesher now to get the lowpoly version and then I used Project All to project the highres to the lowres, continuesly dividing up.
If I do this process with the clothes, I get holes on some parts of the clothes.
If I leave the clothes away then the projection is just fine.
Could someone give me a hint were my workflow is bad and what I could do better to get a clean mesh with clothes on which I can project to?
Kind regards
Jay