ZBrushCentral

Clothes and orders of operations

I’ve got a workflow question for you guys. I’m curious how you go about making clothes. Specifically, at what point in the process you retopo, UV, and surface. Do you find it’s easier to sculpt in all the folds and seams and details, then worry about retopo/UV? or do you rather start by getting a proper base mesh, then going crazy with detail (maybe using polygroups and UV islands to help with cloth seams, etc)?

I’d love to hear a few of the pros and cons to both approaches that I might not have thought of.

Thanks for your time :slight_smile: