ZBrushCentral

Cloth

Hi there,

I´m just clicking around here, but did not found any help.

New in ZBrush 3.12 (Mac), I am looking for a tut or instruction how to redeem parts of the mesh to create cloth etc.

Can somebody show me a thread or give me a link, were I can find help?

Thanks

Stephan

OK, forget it, I found »extract«…

Good night

Extract is used to create a SubTool that’s based on the original model’s geometry.

You can also create new models that fit the source geometry without being directly derived from it. This lets you make things like dresses, capes, trenchcoats, etc. To create this type of clothing, use the Retopology feature.

…great, thanks.

(What do they pay you for being ever-present? :-)))

Greetings,

Stephan

If I ever get the omniscience part down as well, I’ll receive burnt offerings. :stuck_out_tongue: