Cloth Texture Study

Cloth Texture Study -
This week I spent my study time working on trials of cloth texturing within Zbrush. Each one is an exploration to understand how the technical process works with the programs in my arsenal. The plaid and weave patterns came straight from Noisemaker plugin in Zbrush, burlap adjusted from a lightbox preset of the same function, and leather was more traditional sculpting with alpha maps.
I would consider these a part of the high frequency detail group. From a distance there isn’t much variations but when paired and layered with other materials it helps one object stand apart from its’ neighbors.

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Useful cloth pattern study! The only thing I would recommend is a bit more thickness and seams at borders. well done. :slight_smile: