ZBrushCentral

Cloth Study and Work Flow

Hello . . . here is a study of cloth that I did in September 2015. The character was sculpted in ZBrush 4R7. Cloth simulation: Marvelous Designer 4. The cloth mesh was exported to and cleaned up i ZBrush . . . Auto Group with UV, isolate each polygroup, delete hidden, mask and extract to create thickness, subdivide, Polish by features, ZRemesher - KeepGroups. Rendered with VRay 3.2 and 3ds Max 2015. Light source: a HDRI image.

Attachments

Im_14.jpg

cloth_study.jpg