Hello all.
I just downloaded the ZBrush for 30 days. Maybe I will buy the software if I get good at it. My goal is to create a female character and texture it with Zbrush.
I am really new to 3D brushing and I really need advices because I am stuck with tasks in modeling.
In attachments there are pictures to better understand my problems.
- I created half a human mesh in Blender 3D, miroir - duplicated and merged it.
- Exported the mesh ( quads ) in .obj.
- Imported it as a new tool in ZBrush.
- I want to sculpt details on the head and balance it better with Zbrush but I saw that there where holes on the mesh ( thorax and back of the head ).
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Instead of going back into Blender 3D and close the holes can you point me the documentation or a quick solution using Zbrush in order to close the holes.
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I tried to sculpt the head ( symmetry x is on ) by experimenting different brushes with Zadd and Zsub. The result is as you may see now. It is not what I expect, the more I try to repair the head, the more it is getting worse. Can you please tell me a way or a brush type or anyways to put back the head in a more spherical smooth aspect so I can give a second try at brushing.
Thank you
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