I’m fiddling with a model of the Great Goblin from “The Hobbit” movie. Now, I’m not sure I want the mouth open as I go along, but I can’t really figure out the best way to close it this late in the creation process without truncating polys into a complete mess. There doesn’t seem to be an easy way to delete mesh details, like teeth once you made the misstake of merging them into the head mesh…
If I should be able to move/push the mouth together, what is the best way to get rid of all the polys (teeth etc) that would end up behind the lips?
Any ideas? 
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I will try that…