ZBrushCentral

close holes or connect points in polyframe

hi all
in need some help with my model
it’s a jacket i create in maya and the imported.

I’d like to close the hole between the two layers of the sleeve

if i use close holes, it works not the way I want, since it basically closes the sleeve.
Isn’t it possible to manually create the lines between points to create the squares I need?

thank you very much

Luca

Attachments

example.jpg

Curve bridge brush.
Probably want to read the doc or find a video on how to use it.

thanks
i found the tool and the info to use it.
this i the result: exactly what i wanted.
Capture3.PNG

but…
I got three new different problems in the process.

  1. when i divide the mesh, some wierd sarration appears. do you know why and how to avoid it?
    Capture.PNG

  2. I think i managed to solve the second one, so I’m just checking if it’s the correct way. When I divide the mesh, the new polygroup i created (closing the bridge) gets separated from the original polygroup. (this is a different tool from the previous one: same process, but different result)
    Capture4.PNG
    I solved with WELD POINTS (increasing the weld distance to 30). apparently it works.

  3. when i said i solved the 2° problem, I ment the two polygroup don’t separate anymore, but once i have divided them and start to sculpt (for example with inflate), I have this crazy behavior: it’s like the mesh has a different orientation.
    Is there a way to reverse it? or how do i solve differently?

thank you again and happy holidays
Luca