ZBrushCentral

clone subtool or save position for global symmetry?

is there a function or plugin, which keeps a “parent” clone, or a start position of a subtool on the vertical scene symmetry axis
after i moved the tool to an other place?

eg:
a symmetycal piece of armor (shoulder, …) moved in place, rotated…,
changes on the left + right half should be the same during modeling

easyest way,
the local symmetry is not as accurate as the global one.
going back to a “parent” version which is located on the global axis would help.
so i don’t need to move it by hand to work on it again.

Functionality is there if you know how to use it. Best probably to make 1, copy it and mirror it.

Local symmetry is accurate, but it requires that the subtool in question be a symmetrical object in itself, which a lone piece of shoulder armor, or an object rotated off axis in the world space, typically isn’t. Two pieces of shoulder armour mirrored left to right in the same subtool ARE symmetrical though, so it would be better to mirror the object from left to right to work on both at the same time. Tool > Geometry> Modify Topology> Mirror and Weld. You can always split them again after the fact. You can restore symmetry to a symmetrical subtool that has been moved off center by using Mirror and Weld with L. Sym activated, but it uses its local center as the mirror plane, so you may have to adjust to width to get the results you want.

You can store a morph target or rotate on a layer to restore an object to its original position, though generally the symmetrical modelling phase is over once you start rotating objects off axis in their worldspace. To some extent when using a layer changes made to the base will reflect itself on a transposed version of the model on a layer, but distortion is likely to occur. Better to simply finish your symmetrical sculpting before posing the model.

Also, read up on Transpose Master:

http://docs.pixologic.com/user-guide/zbrush-plugins/transpose-master/

which may have applications for what you want to do.

thanks for the info. the layer hind is nice.