ZBrushCentral

Clone sculpted areas in Zbrush?

Is there a brush or method that can sample a certain area of detail on a sculpt and clone it on another? Say I wanted to clone a pants pocket onto another part of the mesh, is this possible? I am comparing this to the Photoshop clone tool that takes a sample and draws in elsewhere. Thanks.

I think you’re looking for the Zproject brush:

http://www.pixologic.com/docs/index.php/Tutorial:ZProject_and_SubTools

Thanks I’ll give that a shot! Does that work just work textures or can that work for sculpting as well?