ZBrushCentral

Clone from texture,, and non smearing custom brushes

when in Projection master mode, how do you load up a texture and sample it to paint with, ie like the clone stamp tool in photoshop.

also when you make your own custom brush and use it to paint with you have to drag the brush to get it to paint, but this smears the brush you designed, the only way I have found is to simply drag the brush by 1 pixel but this still smears your brush, any way to get around this??

Hi Kris
Welcome aboard!
first question
Not exactly a cloner brush but
Just take the Normal brush and Enable the texture in menu texture + Stroke drag rectangle :slight_smile:
So this put exactly as you want your texture!
Of course put the RGB intensity as wished, 100% = copy exact the texture :slight_smile:

Second question is in the first :slight_smile:
Hope this help!
Have happy Zbrushing!
Pilou
Ps for the both of course you can take any alpha brushes as result wanted :slight_smile:
It’s a good habit to “Clone” the texture in Menu texture in case of error :slight_smile:

Hi Kris,

Try this.

Select layer 2, load the texture you want to paint from and FILL the layer with your texture (you might have to prepare the texture to the same dimensions as the canvas so you don’t get distortion.

Shift to layer 1 and display your model in edit mode and make sure you’ve selected another texture before beginning to work , then start Texture Master.

When you drop the model in Texture Master select TOOL:Clone and change the TOOL:Modifier to Layer Mode and select DRAW:Rgb.

You can now paint from the layer 2 background directly onto the model - (similar to the PS clone tool) hold the Control key and click on the part of the background you want to apply to the model… then, the first place you start painting on the model will apply the texture from the point you picked.

The “G” key is handy for picking up and dropping your model when painting in Texture Master.

Let me know how it goes.

Sven

[Post edit:]
On your other question, try using the DragDot Stroke instead. It lets you drag, then drop the brush without smearing.

Kris,

Here is a head I worked on using something similar to this method…

Sven

Hi Sven
Tricky method too :slight_smile: And funny faces :cool:
Pilou

Hey Sven, thanks for the help, I am new to Z brush so I think there is a step Im leaving out. I put my 3d object on layer one, then create a new layer and import my texture to the new layer and hit crop and fill, now when I go back to layer one to my 3d object, the image that was in layer 2 as my background disappears, so I cant see where to sample from with the clone brush.

Also while messing around with the Clone brush on a simple texture, I cant even get it to sample and then start painting in a different area starting the stroke with the pixels I sampled, Im appoaching this the way I would in Photoshop, am I missing out on something, I tried all the differnet modifiers in the tools menu also.

Thanks for your help- Kris

Kris,

I’ll try to post something later, a short script that should help…

Sven

Hi Kris,

I tried to record a short ZScript to show the steps, but I don’t know how to show loading and using the Texture Master as part of another script…

Instead, here is a bare bones procedure listing the buttons to press to clone texture info from layer 2 onto a simple cube3d. From that you should be able to work out a suitable process for what you are trying to do.

Beginning at ZBrush startup.

  1. choose Layer palette.
  2. click LAYER:Create, which will create and select a second layer.
  3. select the landscape texture in the Texture palette.
  4. click LAYER:Fill, which copies the landscape image to layer 2.
  5. click LAYER:Layer 1 which moves you back to layer one.
  6. we need to create a new texture to apply to the sphere, so expand the Texture palette, set width and height to 1024, then press new. This gives us a 1024 x 1024 blank texture map.
  7. Making sure we are working on Level 1. Click the Tool palette and select cube3d. Draw the cube on the canvas and click TRANSFORM:Edit.
    (note when you rotate the cube its part way occluded by Layer 2 texture. If you want you can pull it forward on Z by unselecting TRANSFORM:Edit then selecting TRANSFORM:Rotate, then click and drag down vertically on the canvas, OUTSIDE the cube. This pulls the cube forward on Z. Click again on TRANSFORM:EDIT.)
  8. Load TextureMaster.
  9. In TextureMaster, press drop. The cube is now ready to be textured.
  10. In the Tool menu, click on TOOL:Clone.
  11. Expand the Tool menu and click open TOOL:Modifiers, then click on Layers Mode (turns green).
  12. While here, unselect RetainCenter (turns gray).
  13. In the Draw palette, UNSELECT DRAW:Zadd, and SELECT DRAW:Rgb. The Rgb Intensity can be adjusted to regulate the strength of the copying
  14. Point anywhere on the landscape texture and hold the Control Key down while you click to select your source point.
  15. Now just draw on the cube. The first place you touch on the cube will establish the interval between the source and brush. Paint away.
  16. Use the G key to Pick and Drop, rotating the cube each time you pick it up.
  17. Each time you drop, you can use Control and click on the background to establish a new point to copy from.

That’s it. Sorry to be so detailed here, but all these steps are important. Let me know if that process works for you?

Sven

p.s. IMPORTANT to anyone else who reads this:

I have to say - the possibilities with this technique are VAST. Note that ANY texture or photograph can be loaded in and parts cloned from, right onto your model, at any scale, depending on how you position and size your model relative to the source background texture.

Note, too, when you load your source texture to layer 2, you can alter its appearance by first selecting some alternate material before loading the texture. This gives you infinite variation on the quality of the texture that you will be cloning to your object.

It may be a good idea to BAKE Level 2 texture so it is not influenced by lights falling on it while you are cloning to your model.

Have fun!!!

Hi Sven
Thanks a lot your tutorials is great and has helped me to surpass(understand) some tool and tips from ZB, specially the use of the Clone tool that i NEVER until now can used¡¡

Thanks again
Andreseloy

ps: there is a way to continue recording using Pause Delay in your script, I have the script from the forum but i dont know how to use it¡¡Here is…
PauseDelay.txt

Make that second to Andresloy!!
I copied and pasted the instructions,just to
see how Clone brush works.
I have that and a whole lot more.
Thanks for the work involved in putting this together, it will be used.
Edit: Where did you learn how to do this?

Hi Swen
That’s work but I think There is very more simple with just one layer :slight_smile:
:large_orange_diamond: Draw a cube 3D
:large_orange_diamond: Mode Edit
:large_orange_diamond: Texture Master
:small_orange_diamond: Drop
:large_orange_diamond: Normal brush + Stroke rectangle + texture you want
:large_orange_diamond: Pick
:large_orange_diamond: Rotate
etc… :small_orange_diamond:
Crtrl + Z for take back and don’t forget to clone the first texture in case of false manipulation :warning:
Hope this help :slight_smile:
Hum hum you right I forgive something I return in few minutes :slight_smile:
Pilou

I am wrong : it’s not exactly the same :roll_eyes: but it’s seems that I had made something like that with the stencil, I must refine my manipulation ! Sorry :slight_smile:

Hi Kristaylor
look if this can help you…
Bye
Leo
Photorealistic texture

Hi Andre, Glad to help!

Hi Bicc39, Where did I learn this? Actually, I continue to be amazed at the infinite combinations possible using the various palette options in ZBrush. This combo is just a logical extension of Pixolator’s excellent TextureMaster tutorials. Once you understand how to copy stuff between layers, its just one more logical step to painting texture onto a dropped model. The texture on the little brass budda (earlier in the thread) was created completely from the background texture by blending brushstrokes and many rotation-adjustments of the model. Being able to just “paint” textures onto the model’s surface blows my mind. Another miracle of TextureMaster. :smiley:

Hi Frenchy, I think I know what you are referring to and this process is much different and more powerful. I don’t think I’ve seen it used here before. It should greatly enhance model texturing inside TM.

Sven

In the previous post I said I thought the cloning brush had not been used this way before. Wrong.

Here is a really nice link that Aurick posted over a year ago that shows the process.

Cloning brush in Texture Master

Nice one, Matt.

Sven

Thanks, Sven. You answered some questions for me, too. 50.


Not your problem but can be useful for another thing :slight_smile:
2 Layers A B
A = landscape
B = drawing
:large_orange_diamond: Take an unused material
:large_orange_diamond: Material Pack 46
:large_orange_diamond: Menu Material Submenu transparency = 100%
:large_orange_diamond: Menu Render Flatten Layers Off
:large_orange_diamond:Take a cube 3D & Select a color
:large_orange_diamond: Draw it and rotate with the Gyro as a face show the landscape
Have happy Zbrusing!
Pïlou

Hey Pilou this is so great¡¡¡ Is the first time i see something like this in this forum (memory problem?).
Great friend
Congratulations
Andreseloy