Hi Kris,

I tried to record a short ZScript to show the steps, but I don’t know how to show loading and using the Texture Master as part of another script…
Instead, here is a bare bones procedure listing the buttons to press to clone texture info from layer 2 onto a simple cube3d. From that you should be able to work out a suitable process for what you are trying to do.
Beginning at ZBrush startup.
- choose Layer palette.
- click LAYER:Create, which will create and select a second layer.
- select the landscape texture in the Texture palette.
- click LAYER:Fill, which copies the landscape image to layer 2.
- click LAYER:Layer 1 which moves you back to layer one.
- we need to create a new texture to apply to the sphere, so expand the Texture palette, set width and height to 1024, then press new. This gives us a 1024 x 1024 blank texture map.
- Making sure we are working on Level 1. Click the Tool palette and select cube3d. Draw the cube on the canvas and click TRANSFORM:Edit.
(note when you rotate the cube its part way occluded by Layer 2 texture. If you want you can pull it forward on Z by unselecting TRANSFORM:Edit then selecting TRANSFORM:Rotate, then click and drag down vertically on the canvas, OUTSIDE the cube. This pulls the cube forward on Z. Click again on TRANSFORM:EDIT.)
- Load TextureMaster.
- In TextureMaster, press drop. The cube is now ready to be textured.
- In the Tool menu, click on TOOL:Clone.
- Expand the Tool menu and click open TOOL:Modifiers, then click on Layers Mode (turns green).
- While here, unselect RetainCenter (turns gray).
- In the Draw palette, UNSELECT DRAW:Zadd, and SELECT DRAW:Rgb. The Rgb Intensity can be adjusted to regulate the strength of the copying
- Point anywhere on the landscape texture and hold the Control Key down while you click to select your source point.
- Now just draw on the cube. The first place you touch on the cube will establish the interval between the source and brush. Paint away.
- Use the G key to Pick and Drop, rotating the cube each time you pick it up.
- Each time you drop, you can use Control and click on the background to establish a new point to copy from.
That’s it. Sorry to be so detailed here, but all these steps are important. Let me know if that process works for you?
Sven
p.s. IMPORTANT to anyone else who reads this:
I have to say - the possibilities with this technique are VAST. Note that ANY texture or photograph can be loaded in and parts cloned from, right onto your model, at any scale, depending on how you position and size your model relative to the source background texture.
Note, too, when you load your source texture to layer 2, you can alter its appearance by first selecting some alternate material before loading the texture. This gives you infinite variation on the quality of the texture that you will be cloning to your object.
It may be a good idea to BAKE Level 2 texture so it is not influenced by lights falling on it while you are cloning to your model.
Have fun!!!