Sorry if the title was vague, but I’m having a few issues. I started a sculpt on a base mesh that I imported with the intent of either extracting or making panel loops. I thought that I could easily go in and, using the clipping brush, clip the “wobbly” edges from my new geometry. This isn’t working as planned. I want to have tack sharp edges, some of which are hard and some are rounded.
If I have to re-topo I will, since it looks like a drunk made these extractions, but I would love a work around if possible. Anything will be helpful. Thanks. - JF
Attachments

