ZBrushCentral

Clipping brush technique for round geometry?

Sorry if the title was vague, but I’m having a few issues. I started a sculpt on a base mesh that I imported with the intent of either extracting or making panel loops. I thought that I could easily go in and, using the clipping brush, clip the “wobbly” edges from my new geometry. This isn’t working as planned. I want to have tack sharp edges, some of which are hard and some are rounded.

If I have to re-topo I will, since it looks like a drunk made these extractions, but I would love a work around if possible. Anything will be helpful. Thanks. - JF

Attachments

Screen Shot 2014-04-09 at 11.09.40 PM.jpg

Screen Shot 2014-04-09 at 11.12.30 PM.jpg