Is there some way to get the clipCurve brush to snap to a 90º angle? Like…draw a straight line down, hit alt 2x to create an angle, then draw a straight line across? It keeps snapping to these 5º increments.
If you switch off perspective you can use the floor as a guideline:
- Start the Clip stroke downwards. Once started you can let go the keys and then hold Shift to constrain to the vertical.
- Let up Shift, then when you get to the floor line double-click Alt. Draw the line out along the floor line. I find it easiest to adjust precisely without holding any keys.
- Press and hold the spacebar. You can now drag and position the clip line where you want before releasing the mouse to complete the cut.
You can actually draw the line off the model, using the border lines for reference, or load a grid into Spotlight and use that. Simple hold the spacebar and move the clip line into position when you’re satisfied.

Thanks for the reply marcus, you’re such a helpful member. While your suggestions are really good ones (especially turning off perspective), the clipCurve still doesn’t quite handle the way I thought it would in this aspect, unless I’m missing something. I’m attaching a screen shot of what I’m talking about. No worries though, it looks as if the workaround will just be to use Shadowbox.
I agree that holding Shift doesn’t constrain quite as expected, and drawing freehand using a guide I find rather easier.
Incidentally, a cut of the sort you show in your image will give mixed results however carefully you draw the clip lines. For example, on a cube the sides of the cut invariably slope (I found) even with polycounts of several millions (sloping at lower counts could be accounted for by the fact that geometry is not removed, simply moved around).
You’re right about the sloping. No matter how careful I line it up, it always happens. Good thing Shadowbox is there, even though it slows the trimming process a little.
