I’m preparing to texture a model using Spotlight/Polypaint, and in order to get the highest resolution possible the plan is to clear the existing UVs before subdividing (gives me an extra two levels due to less memory used). What I’m unsure of is the workflow required to re-apply the original UVs once painting is done in order to export the color to texture. I’ve searched the online documents and tutorials, but must be overlooking this specific step.
Thanks in advance,
M