ZBrushCentral

Cleanly maniplating the edges of meshes?

Hi there! I hope you’ll forgive the post, this seemed like something I could find reference on easily, but I’ve been without too much luck with my searches so far…

Basically I’m working on sculpting some clothing, loose flowy bits and such for a practice pose - but I’m having a bit of trouble controlling the edges of the clothing mesh. They really seem to want to resist moving with the rest of those polygons. Does anyone know any tips or links to tutorials that might help a little on this in specific? I’ve been having a little more luck with snakehook, but I’m still having issues with the edges ending up as really uneven lines…

Thanks a whole bunch, for any assistance! :slight_smile:

Attachments

practice-wigglywob.jpg

Try adjusting the Focal Shift to -100. That may help you out.

Aurick: That handle will help me out a whole lot. Thank you very much. :slight_smile: