Hello, I did some projections over a model recently and it all went more or less smoothly except that around the eyelids, which are holes in the mesh, the polygons at higher subd’s become a huge mess.
I am cleaning them up by hiding most of the mesh and manually moving the polygons into the position with the move and nudge brushes and then filling them in and levelling them out with varying doses of the clay, flatten, and smooth brush but as I am doing all of this I can’t escape the feeling that there’s probably a better way to fix things like this up.
Is there?
Thank you in advance for any help, it seems like ZBrush really doesn’t like holes sometimes. I’ll have to remember that.
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