Hi, im facing the following problem:
- I Built a model within Lighwave, that has 482 Points, exported it as Obj, importing it into Zbrush
- Sculpted in Zbrush, exported the .obj to Maya
- Maya imported it, but when i re export it, Zbrush wont accept it anymore
I did my homework, and im using the right import/export settings (multiple objects/groups etc turned off)
And i actually realized what my problem is, In Lightwave I modeled the thing with 482 points but actually there are 478 points in the mesh and 4 extra points that are not connected to anywhere (i know i know, im not a LW user so at the time i didnt know)
What happens is that Zbrush imports the model with 482 points, and works into that, and exports it as 482 points, but when i import it into maya, it will delete those extra 4 vertices on import ( so i ll only have the 478 in there) , and when i re-export it it will only export 478, so thats why Zbrush wont accept it anymore.
The only solution i could imagine if i could somehow clean up the mesh/ delete those extra 4 points inside zbrush Before exporting it?
Is there any way of doing this?
Thanks for the Help!
M