Cleaner Polygroup Polys?

I Tessimated / Decimated my object then used PolygroupIt from Paint and get a messy outcome. Is there any way to clean it up instead of using Zmodeler?

Screenshot 2020-10-18 194352

Hi @Pendragon

In “Tool > Deformation” subpalette, you can use “Polish By Features” or “Polish By Groups”.

All that does is reshape the polys.