I’m attaching three image files. The first shows a simple armature. The second shows the adaptive skin preview. The third shows exactly the same armature with classic skinning. I’m hoping to understand two issues:
First, the zspheres on the armature seem to be aligned on the x-axis, so why is there even a slight twist to the skin, as shown in the preview.
Second, why is the classic skin grossly twisted while the default skin is not?
I want to use the classic skin to practice making edge loop sockets from negative zspheres. Any help would be much appreciated.
Thanks,
Doc Pit
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