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Citriks Art

Westworld S1 / Piano

The piano was primarily modeled in Maya and then touched up in zbrush with the final merging of all elements happening using Dynamesh.
Most of the work flow for these characters consisted of blocking and sculpting with separate subtools > merging all elements with dynamesh and remesh to create a hallow shell> projecting >decimation for final mesh to be used in Octane.

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The opening credits for the second season of Westworld remained for the most part true to the first season’s theme. New elements have been added here and there to reflect the story to follow.

The Bison replaced the horse from the first season.

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Westworld S2 / Mother and newborn

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Westworld S2 / Vitruvian woman

This model replaced the vitruvian man from the first season. Coming out of the liquid as before but this time the camera was looking up from inside the liquid.

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Thank you for stopping by and checking out my art dump! :slight_smile:

Say hi on artstation: https://www.artstation.com/citriks

Cheers and happy zBrushing!

-citriks

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1 Like

incredible work:+1:small_orange_diamond:+1:small_orange_diamond:+1:

… nicked flayed world! :sunglasses:

Very cool stuff.

Is there any chance you could show some wireframe renders of these models? Or even WIP renders?

In any case, these are really awesome. Are any of them based off 3D scanned people, or are they based solely off observation and photo reference? Are the animal anatomy sculpts done the same way?

I’m really impressed by the piano, because I thought it would surely have been done in a more traditional 3D program.

Really stellar work!

Thank you all!
There really in no one clean topology for these models since the end goal was to create a high resolution decimated version to be used as is with out any sort of displacement or normals.
So most of the re-topology was done in zbrush with the use of “remesh” and it’s only purpose was to be used as base geo to allow for an easy workflow.
Things became dynamehsed, projected and remeshed more than once.
I’ll be happy to share some of the WIP of what I can gather together in the upcoming weeks.

Since the deadlines for both season 1 and season 2 were pretty short, 4 - 5 weeks of production (modeling wise), we had to resort to the use of recycled geo from our libraries and previously created content to get a head start on the fundamentals and blocking.
from there most of the anatomy was layered out and sculpted purely by observation and reference. The same goes for the animals.
The VFX industry is very fast-paced and most often than not, we as artist need to
use as much resources at our disposal to get models out as quickly as possible without compromising quality.

Hope this helps!

Cheers!

I have never seen anything like this. Never.

I looked up Westworld and found out it is a tv series. Having no tv, I couldn’t know. But I am talking about the work here, not the series. And the work is really beyond beyond.
Just wow and a long sigh…
thanks for sharing and hope to see more!

After reading this…

Since the deadlines for both season 1 and season 2 were pretty short, 4 - 5 weeks of production (modeling wise),

… I have to ask.

When it comes to workstations do you have outrageously overpowered systems, or moderately powered systems focusing on efficiency?

Amazing work.

I’d say our systems are averagely powered in today’s standards. The machine I was on is a 64-bit operating system with 64 GB of ram. Nothing crazy really.

I was able to stay in the 5th and 6th subdivision range for most of these sculpts. More than that is overkill to be honest. I feel that the best way to be efficient is to use less of the resources at your disposal and still make it work. In simple terms, "less is more.

thanks! :slight_smile:

Beautiful work. Love the intro to this series.

Impressive work. I love the art and sound direction.

Do you create the figures from scratch or start from base meshes in ZBrush or scans? Is the render engine VRay?

Thanks for sharing!

Steve

The opening credits of WestWorld is AMAZING!!! Thanks a lot for sharing.

hey can you please freeze all your motor functions

amazing won’t be enough i am always see the opening even if i can skip it in every new Episode

thanks for sharing

Thanks for sharing your very excellent work and your insight into how you create it.

Westworld Intro Titles S1/S2
The “piano arm”

This model was used in the sequence for the first and second seasons of the title.

Modeled and sculpted by Jessica Hurst
https://www.artstation.com/calixel

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I have been doing 15 minute speed sculpts in zBrush to improve speed and accuracy when it comes down to laying down the broader shapes and anatomical land marks.
This was such a fun character to sculpt, I had to take it further and bring it to life with color.
It was also a fun way to participate in Grassetti’s #sculptityourself monthly theme challenge.

Sculpted in zBrush
Textures in Substance Painter
Rendered in V-ray for Maya
Concept by Mohammad Chowdhury

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My first post of 2020. One of my goals this year is to push my skills as a modeler and expand into the natural disciplines that follow such as texturing, shading, grooming and lighting.

One major goal for this piece was to focus on grooming and push its boundaries and use it as much as possible for various aspects of the model. In this case, the grooming tool of choice was Ornatrix for Maya. The model was created with Maya, Zbrush, Marvelous, and Wrap3. Texturing was done using Substance Painter and rendered with Vray Next for Maya.

The idea was loosely inspired on a concept by Jonathan Fletcher.