I feel like you are improving with each work which is a good sign. The overall skin/muscle form could still use quite a bit of work.
But it’s a really cute design and I do like it!
I feel like you are improving with each work which is a good sign. The overall skin/muscle form could still use quite a bit of work.
But it’s a really cute design and I do like it!
I uploaded a short turntable for Surry. He deserves it :).
Hope You all like it.
a little detour from dragons.
A small design for a tattoo.
The reference
and here’s the final render with the tweaks as suggested by someone special
turntable : http://www.youtube.com/watch?v=g7mnJy056fU
Really awesome. I love the dragons.
Lemo
and here’s the tattoo
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It has been quite a while since I last posted something since I was busy with my website.
So here is a new design, a friend of Fergus.
Awesome works! I really enjoy the character you put into them. Very cartoon style, and you translate it well into 3D. Keep them comin! Great stuff.
And Finally it’s ready
watch a small animation of guido at:
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It’s been quite a while since I last experimented with zbrush
and Now it’s time for ORG, MORG and TWISTER.
Concept art is done Michael Bills.
I am very far away from completing the first one but I just wanted to share with you my progress. A lot has to be done especially when in comes to rendering in Mental Ray.
Hope that you like it
Cheers
Basic Mesh ready, now the fun part : Details
Still a long way from finished, but slowly we’re getting there.
Fun sculpts
Sculpting 3D toons from 2D references is not easy.
and here he finally is. ORG the great. I have learned quite some stuff with this guy. I hope the next one will be much better. Go ahead fire your critics in order to improve my style.
Nice!
Converting 2D toons into 3D isn’t easy, so make sure you use your imagination and feel free to add your own designs …
Tell us more about the fibers, pal!
Amazing hair sim… Everything inside Z?
Ambient Occlusion Included to increase realism,
asecbrush: Thanks for your comments
TeckZ: The final render is done in Maya with mental ray. for the hair systems I
used Joe alter’s shave and haircut plugin, it’s great.
haha nice I work with Michael Bills, sending him your stuff