ZBrushCentral

chronosculpt in zbrush

Hi, I wonder if there is a tool like this inside zbrush:
[youtubehd]iskaa6krwzQ[/youtubehd]

If zbrush could import and export animation would be awesome. Chronosculpt is very limited and zbrush has a lot of cool tools.
There is something similar that I can use in zbrush ?

Thanks!!

I never used the polygon animation tools from Zbrush and I’m sure of it is far of what that program can do but apart of doing some animation with layers and timelines you can use the format MMD, that doesn’t look very friendly:
https://www.youtube.com/watch?v=9yWsvT1smos

what I would need is zbrush to import and export geometry cache for maya, like chronosculpt. What is good of chronosculpt is that I can give to the animation that I made in maya, a very detailed finish. And do things more detailed and
expressive, without relying on the rigging. I think zbrush would be great for that and not to animate. Maybe in the future Zbrush could bring this option.

Thanks for the reply.
I’m sorry for my english

I’m sure that a lot of people use layers and morph tools in Zbrush to do animation, specially facial animation. You can check a bit the results with the layers and morph sliders in Zbrush. You can even animate layers deformation in the timeline. But this is obviously far of the control of that program can offer.

I also would like to have import and export geometry cache for Maya. Don’t know any way to do it.