ZBrushCentral

Christopher Parent's Marvel Character's Thread

Well, It’s been a long time since posting here; May of 08, I think…
Anyway, here are some of my latest works - I don’t know if I’ll spend the time texturing them or not. 70% of these have UV’s so I might… Oh yeah, the bottom model of Ms. Marvel has nudity -
Cheers

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[attach=198350]hulk_Deadpool_BW_001_flat.jpg[/attach]
[attach=198351]hulk_Deadpool_BW_003_flat.jpg[/attach]
[attach=198352]Deadpool_self_Build_001_flat.jpg[/attach]
[attach=198353]Hulk_self_Build_001_flat.jpg[/attach]
[attach=198354]New_rogue_scrnCap_004.jpg[/attach]
[attach=198355]MsMarvel_scrnCap_001_final.jpg[/attach]

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hulk_Deadpool_BW_001_flat.jpg

hulk_Deadpool_BW_003_flat.jpg

Deadpool_self_Build_001_flat.jpg

Hulk_self_Build_001_flat.jpg

New_rogue_scrnCap_004.jpg

MsMarvel_scrnCap_001_final.jpg

hey… your models look great… but just as a suggestion… its is a lot more pleasing to the eye and the brain if the perspective is turned on cause that is how we see in real life… otherwise good work.

wow Luxi - that must be it. I felt something was wrong but couldn’t place it. The anatomy looked AOK. They do feel a little stiff, like they wern’t scultpted much after the transpose. Sixxpixels - dude your at the level of the icing on the cake with these guys. Play around with the poses and the composition and your headed to the victory lap. Since your inpiration is comic panels, I’d find a classic master page spread that’s similar to your concept and steal the dynamics of the pose and composition from that. Make sense? The 2d guys really have that stuff down. As 3d people we can get caught up in just sculpting and forget the flow considerations.

Hey Thanks for the reply… I’m sure that perspective is turned on but I keep it low around 18 for most of my models…

This was not done using Transpose Master - for some reason TPM always freezes. - I can’t begin to tell you how much work I have lost when this happens - So, I bascially stopped using it. A couple of weeks ago I saw some marquettes and saw the huge difference again from your standard T-Pose compared to a gesture or pose. So I just gave it another try using just the standard Move, Scale and Rotate… I basically had to re-model each character… which turned out good because I think the Hulk looks a hell of a lot better than the orginal. I dont’ like the stiffness of the Deadpool model but for now it’s O.K. Like I said it’s a W.I.P.

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The modeling is competent enough. A couple of points look glaringly “off”, but that’s not the big issue, imo. It’s the posing that’s really letting these figures down. Take a look at that topmost Hulk/Deadpool image. There’s no forward momentum. There’s no story really being told. There’s no energy. No pop.

Hulk is practically motionless. Deadpool looks like he’s searching for a dropped wallet. You need to pay attention to your lines of action, your focal points, and the story you want to tell.

Hulk really needs to be leaning forward, maybe arms back some, as if he’s rushing Deadpool like a bull. Push those facial expressions more. ANGRY!!! ENRAGED!!! SMASH!!! Deadpool needs to be focusing on what he’s doing. Right now, he’s not. His head’s titled down. His left gun is lazily pointing to shoot Hulk in the foot. His pose isn’t dynamic enough. Whip out some of the wire-fu movies to research some outrageous action poses.

Right now, I’m feeling like you’ve posed some action figures instead of actually staging a scene. Also, I’m getting the impression that you’re relying too heavily on specific camera angles for your posing/referencing. Deadpool & Hulk might look okayish from one angle, but totally off base in other angles. You need to find a happy middle ground for all of your viewing angles. Otherwise, that’s like modeling a head from the front view only. You neglect the nuances of the other views and don’t compensate for the change in camera position.

man i feel you pain with the transpose. i certainly don’t mean to be too harsh with the crit - this is great stuff! i agree the hulk is looking the best. The hulks attacker (who’s that?) has a weird twist in the left leg - visible from the side view. i don’t think it’s wrong anatomically - just awkward. Deadpool’s looking great. Your static modeling and anatomy is solid, way better than mine.

I’ve been reading a how to book on comic book art - and it has several examples of pose - does and don’t. Worth checking out - not sure of the title since it came from the library. Exageration of the motion vectors is something that is touted. Poseing the dude in question to lean with all angles toward the Hulk might be the ticket. Why is the leg leaning to the side when he is attacking all out? You might have to rigg these guys to be able to play with the poses dynamically. Draw a bunch, or play with premade riggs like the biped in max or ‘sudder’ even poser to work out the best composition. hope i’m being helpful.

Just gotta day, on a funny note, you recognize the movie Deadpool, but not the comic one. That actually made me chuckle. :smiley:

Cookepuss: Yeah, I guess I was visualizing Deadpool flying at Hulk with Hulk being stationary… I didn’t have any reference for these poses – apparently so… to say Deadpool looking for dropped wallet is a stretch… – I know what your trying to say… And I agree with most of what you said – regardless thanks for your input; you have some good points.

Magbhitu; Thanks for the compliment and the suggestions. The left foot is bugging me too… I thought I could make up pose of my own – NOT… LOL. I will be sure to check that book out and use reference when I get back to working on this model…

Cookepuss — that cracks me up also - guess i fail my comic lore check. huh? lol. I’m sorta backing into comics in my old age. What i collect and study comic wise is entirely based on the art and the few writers i follow Moore, Gaiman, Morrison… My marvel lore is probably 20 years out of date abetted only by Hollywood as you noticed. :slight_smile: duh…

SixxPixels - your graciousness under fire here is noteworthy. Can’t wait to see the improved poses. I was taking to a sculptor friend of mine last night - and he points out how much of his actual work is in the design and composition stage. He does quite well selling commercial bronzes. He literally said “I’m convinced any idiot can sculpt - what separates the good art from the bad is the attention payed to the design.”