If anyone would mind clearing up a little confusing, it would be much appreciated.
-Do you base the size of the UV map relative to the size of the part of the model?
-Is there a rule-of-thumb?
-Should you always go as large as you can that your system will allow?
-Does the size of the map for example 2048x2048 pixels mean if you are rendering out the model - if that portion of the model render is bigger than 2048x2048 - it would appear blurry?
-So should you estimate what resolution you are going to render out your model/scene and base your choice for UV map size on the different size of the parts of the model? For example if you had a character with boots and a belt on - you would create a larger UV map for the boots than you would the belt buckle?
Thanks for any answers or suggestions to any of these question.