I would appreciate some help please.
I am trying to get a good workflow between zbrush and blender.
I took a model created in zbrush with zspheres (the dragon) Then I export the lowest level .obj file for UV unwrapping in Blender. I then re-import the new .obj with the UVs back into zbrush so that my model can go into blender with good normals and displacement.
The problem is when I re-import the obj into the lowest level of the model, I get this crazy twisting/mixing of the mesh. Does anyone have any ideas of how to approach this problem or to get around it? (see image)
Thank you all very much.
Jack
