Hi,
So i made a low poly version of a chicken, Uv mapped it and put it into zbrush to make the high res version. I had multiple tools, the eye and crown. So in a previous post someone said to poly paint it because zbrush wanted to map the texture to the crown, which had its own map, for some reason. so i disabled UV.
so after texturing it and coloring it i want to export it for use in maya. I need to get it to have a UV. so i tried importing the uv mapped version, and it messed up and created the chicken that looks funky. I exported the new low poly chicken and made it UV mapped again, and when i import and try to increase to a higher resolution it does the same thing. It makes the texture right just doesn’t allow for a high resolution one to be made.
does anyone have a solution to my problem. I don’t want to have to start again from the low poly model again. I want to be able to UV mapped so i can have a displacement map and a texture.