ZBrushCentral

Chicken model problem

goodchic.jpg

Hi,
So i made a low poly version of a chicken, Uv mapped it and put it into zbrush to make the high res version. I had multiple tools, the eye and crown. So in a previous post someone said to poly paint it because zbrush wanted to map the texture to the crown, which had its own map, for some reason. so i disabled UV.

so after texturing it and coloring it i want to export it for use in maya. I need to get it to have a UV. so i tried importing the uv mapped version, and it messed up and created the chicken that looks funky. I exported the new low poly chicken and made it UV mapped again, and when i import and try to increase to a higher resolution it does the same thing. It makes the texture right just doesn’t allow for a high resolution one to be made.

does anyone have a solution to my problem. I don’t want to have to start again from the low poly model again. I want to be able to UV mapped so i can have a displacement map and a texture.

Attachments

chicken.jpg

highchick.jpg

its a classic problem… are you using Maya7? go to file-> import option box, choose obj under file type the make sure preserve point order [or something like that] is checked… and create multiple objects is unchecked…

the good new is that you don’t even have to redo your UV… just re-export a new unUVed mesh from Zbrush [1 that doesn’t mess your high res mesh] … import it properly like I mentioned about… also import the UVed mesh that messes up your high res… select the UVed mesh then the proper unUVed mesh then go to, in Maya 7, Polygons->transfer attributes option box… then there it should be an obvious option for transfering UV map… or in Maya 8 or later go to Mesh->transfere attributes option box… switch everything to off except for UV sets to all and Sample Space to Componant and hit transfere… check your previously unUVed mesh’s UV map then export it and import that into zbrush

hope that helps… I’m not entirely sure if the UV transfere would work perfectly… make sure you test it afterwards

Also, in ZBrush, in your display properties, make sure you have double sided disabled and insure that your normals aren’t flipped.

I, i’m having the same problem here but i’m using 3Ds Max.
I didn’t create a new topic because the problem was similar the only diference is that i’m using 3ds max to do the UVs and i still didnt add any textures yet.

I have the double side disabled and normals are ok, i’ve read the first soluçion and i tryed to do the same thing but i still get my mesh all destroied when i reimport and push the subdivision levels at it maximum after i export it to max an made the UVs in Max.

Any solutions? Thanks