ZBrushCentral

character unwrap major problem

Hi this is my first post, i was hoping it would be my first zbrush model but it wont be, i was working away on my characters shorts then i tried to export a displacement map, then i realized it, i didnt mirror my unwrap in 3ds max when i wqas making the base mesh as you can see in the image below, can anyone suggest what i might do to fix this? im guessing it might be retopology, if so can someone recommend a good video tutorial to me? thanks in advance guys unwrap01.jpg

Attachments

zbrush01.jpg

Go to level 1 of your model and use UV Master to remap it. Or you can export level 1 to another application, remap it, then import it back into level 1 of the ZBrush version. If you choose this second method be careful not to do anything that changes the point order of the model as this would cause the connection between resolution levels to be broken. The model will then explode if you go to a higher level.

aurick you genius thank you so so much you saved me a lot of trouble there, i was starting to panic, is there anything zbrush cant do