Wouhou ! Top row !
Cool to see that Nico !
As I said on some of your thread here or anywhere else ( Cgsociety, 3dvf, Tweak, Zbrushcentral…), you’ve done a great progress on all your skills ! This top row is the proof that work is the key to success !
Congratulations Pal !
top quality I’m happy for you
you’ve get top row !
What will be your next project ?
congrats !
really well done
Hi and …
Congratulations!!
I saw in the start that you said this your first time texture .
so ,i wonder what make this big diffrence finally ?
I think i tough like you and i didn’t compromise for texture I want to post my creature to , but i have some trouble in my texture .
maybe you can give me several advices for realistic color map or skin texture ?
and finally… do you use for this creature displacement map and
bump map which made by hand paint ?
thanks a lot
and keep up.
Thank a lot guys!
I sent an email to Miles Teves to show him the final result of my trarch and it seams he like it ! check it out :arrow: http://web.mac.com/fred_6253/iWeb/GURPS%20Jorune/GURPS%20Jorune.html
smeagol i use a bump map and a normal map. about the texture, i don’t have any advice really. I’m still not satisfy.
Nice to hear that Nico !
I had a look at Mile Teves’ site and sure He model such cool sculptures !
Very inspirating !
Thanks Gpepper. Miles Teves is one of the best concept/designer. He works in the industry since more than 20 years now.
Ok I edit the turnaround to have a nice loop btw the start and the end.
http://sillord.free.fr/turn_Trarch.mov
And here is an hi-res render.
Attachments
Superb model, textures, pose and lighting. Top work mate.
Really nice execution on this guy, and the bump map really topped the character off. can you give us a brief explanation on how you created the bump map?
MINTY thank you lan, glad you like it.
jerfoo for the bump map, i used projection master with some custom alpha. And after that, i edited the map in photoshop.
many many congratulations on the front page. very good work indeed. dont stop now, keep going
thanks for the kind words fx81!
i just curious … becouze i want to sculpt one of is creature .
when did you asked Miles Teves permission ?
is it was in the begining of the sculpting ?
thx
yes of course, before to start .
i just sent him a email.
awesome model.
Please ncollings, could you tell me what are the steps to do the max>zbrush>max> render in vray, cause Im doing one character and cant get those kind of displace/nmap work in max.
Many tahnx and congrats
i used Brazil for the render! and i only used a Normal map and a bump map on the character.
Thanx man…I will try.
collings stunning result
Very, very nice!!! Great Work!
Gendragon
A superb work! I see you have a talent!