ZBrushCentral

Character in ZBrush and Cloth-Simulation in Maya

Hey,

what is the beste workflow if i create a new character in ZBrush but the animation should be done in Maya.
I am thinking about the clothes…should i create it in ZBrush or is it better to create a cloth-simulation in Maya. Every time i see a model created in ZBrush all the wrinkles are also created in it, cause there is no animation. What would you prefer? :slight_smile:

Thank you,

Andy