Here is a character i sculpted and painted a while ago, for Highlander, a Xbox360 game.
Main sculpting was achieved in Zbrush, with the help of Maya Paint Fx fo create the hair and the fur. (i could paint both depth and color at the same time)
I extracted the normal map with the help of Zmapper, and did the texture painting using Zbrush and Bodypaint.
The model was finally rendered in Bodypaint.
The game company, Widescreen Games, closed its doors last July, and the game will never be released.



