ZBrushCentral

Character from Hellboy 2 (Not Hellboy)

AVTPro: It’s the new Nike-shoe. Now in metal. :slight_smile:

So heres a full pic of the character so far. Gonna start working on the symmetry to make more un-even. Probably start texturing it at the beginning of next week. It’s a fairly high-res pic. Please wait… Loading…

Glad to see this one being done and done all out!
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Looking fricken awesome!!!

Top stuff!

Looking great! Would love to see him in a pose, do you plan on posing him?

mikala; dustbin1_uk: Thanks!

GregStrangis: Yeah, he’s definately gonna get a pose. I just need to fix the UVs on him, then a pose. After that I’ll start with the textures.

It’s alive again!
So… After having too much to do, I managed to create some time to be able to finally pose this character. The pose was done in Max since I had some problems with Transpose Master, getting the thorns to follow the rest of the body correctly. I’ve still got some more adjustments to make to the hands, fingers, torso, armpit and back before I feel that the pose is done. But it’s getting there. Hopefully I’ll have some more posts withing a couple of days.

Enjoy!

itsback.jpg

cool, looks totally badass!:smiley:
really like the design,

but i think the armor looks a bit to “shiniy and new” need a bit more rust and deformation

gwainbarek: Thanks! It’s hard to see in the last render, but the boots do have pretty much rusty-bumps on them. But I agree, I think I might need to enhance it a bit more using more than just alphas. Thanks for the input! :slight_smile:

looking really nice
can’t wait to see it textured and rendered:D

five thumbs up !” - dhasian.

Started texturing the head. Havent touched the eyes, teeth or the thorns yet…

ZGrab03.jpg

This thing is coming along awesomely!!

great char ! :+1:

awesome, love hellboy and mignola’s designs, really like what you did with it.
how did you get that wet edges sort of look on the dark blue stripes? with a alpha or did you just repaint over the edges?

hey chris!

glad to see you back on this.
very nice start on the texturing. did you use the gradient function to get the dark edges?

-r

dude, that is awesome!

Thanks guys! (girls perhaps?) Always great to get positive feedback. Makes you wanna work harder.
spaceboy412; rasmusW: Sorry to burts the bubble, but it’s not textured in Zbrush if that was what you’re asking? The wet edges was made simply using drop shadow and inner shadow layer effect in photoshop. Saves lots of time if you need to redo some of the stripes, which I will do since it’s now symmetrical.

Looking most awesome!!! Very well done. Keep it up :+1:

it’s really starting to look great :slight_smile:

Ok, so after finishing up the Star Trek inspired character, I thought I’d continue on my berserker from Hellboy. Here’s a fairly quick render from Maya with Mental Ray. Wanted to try the fur feature and see how that goes. There’s still a bit to do on the texture and shader for the head. The teeth and horns haven’t gotten any textures on them yet, but I’ll fix that tomorrow.

Head_Render_01.jpg