ZBrushCentral

Character: Face study, torso and soon a face rig

Thanx Sebcesoir
I based the shader on Antropus excelent tutorial:
http://www2.zbrushcentral.com/picasso/tutorial.htm

Damn - zbrush just crashed, no save for the last 2½ hours :confused:

Now i think it’s time for some detailing… Suggestions for improvement of the model are welcome :slight_smile:

Screenshots from z:

I’ve been starting on the texture for good. Here’s the latest update and render. I hope you like it :smiley:

[![Kopi af new_big_mockup_small.jpg|600x582](upload://8gTml5NFGBGHhzw8SeAYm09l2fO.jpeg)] [Large picture link](http://www.kevinandersson.com/3dmaxer/new_big_mockup.jpg)

i agree with Dutchman…
top row! top row! top row!

:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:
LemonNado

This is truly great modeling!! :+1: :+1:

Thanx people. Great with so much positive response :smiley:

Well - here's another small update. Screendumps from Z again. [![screendump10mini.jpg|600x384](upload://svf6m2vwiYYd3EfYcZA7aSPDYwo.jpeg)](http://www.kevinandersson.com/3dmaxer/screendump10.jpg)

(Click for larger picture)

Well… I ran into some minor problems today regarding the model. When i was detailing th model yesterday i deleted the two lowest subdevisions, to get enough memory to raise the density of the mesh. While Zbrush was doing so, and I thought everything was okay, my model actually got screwed up.

This meant that I wasn’t able to construct the base cage again. Hmm. This gave me two options. 1. Keep the model as it is, with all the detailing i made yesterday, and live with the minor errors in the base model. Or 2. to get the old model, remodel most of the mesh, and have a nice clean surface… I choose the latter one. This also means that all my detailing is lost due bad unwrapping in the base mesh.

But then again; now i’ve got a nice base model + I unwrapped it properly. As you see the mouth has changed; primary because i now unwrapped the inside of models mouth now.

Damn old mesh:

New model:
[problemsmin.jpg]

More angles:
http://www.kevinandersson.com/3dmaxer/problems.jpg

Yup - back on track.
backontracksmall.jpg
(click for larger picture)

Heya Zbrushers!
Heres another update - i keep finding small flaws in the model, but i promise to move on to texturing / bumpmapping soon :smiley:

[screenshotsx_front.jpg](javascript:zb_insimg(‘14856’,‘screenshotsx_front.jpg’,1,0))

More fine detailing in the main model:

(Click this to get a gigantic mockup)

While I am waiting for a friend to setup a rig for the head i spend some more happy times with Z:

[torso00teaser.jpg]

Here’s an update of the upper body.

torso01mini.jpg
(Click for larger shot)

Heya!
Well - i had to rebuild most of the torso cage after seing some bad deformations using a test rig. So here’s a small update of the torso:

[torso02teaser.jpg]


(Click for bigger image)

Another thing is that a friend of mine finally started rigging the face; the current state looks like this:

Superb modeling skills.Keep it up and i cant wait to see this finishe.
:+1:

Mr Micro.
Thanx alot for commenting - but i wouldn’t say superb, I still have a lot to learn :smiley:

Here’s an update of the facial rig, below is also a test of how it works, without the head though. Just want to keep you folks updated :wink:
Model updates comming along tomorrow i would think.

Test animation

Oh - by the way. All comments and suggestions are offcourse welcome. This project is purely an experiment; for me to improve my moddeling skills and for my friend testing his ideas on a facial rig :smiley:
So please tell us if you have any ideas for improvement.

I just a new test with the rig above. Notice this test is only with the envelopes turned on; no skinning has been done yet, nor any adjustments to either the rig nor the skinning :smiley:

http://www.3d-designer.dk/tunFace_02_fastSkin.avi

i see the video upside-down, what happen?

Hmm - weird :smiley:
Well, i see the movie top-down here, maybe it’s because you havn’t got the latest Divx codec?

I have a lot of problems regarding my displacement map generated by Zbrush. I can’t get any decent results in 3dsmax using my displacement map - i tried a billion tutorials, including the settings posted in the gigantic displacement thread.

Does anyone have a good setup i could use for these models?