hi guys,
ive been self learning maya for a while and only recently started ZBrush.
so be nice 
im trying to build an animated character which has a detail level
of somewhere between realistic and cartoony.
what this means is that it will have basic form of limbs (to allow the rig)
a reasonably detailed head that allows some facial expressions,
and cloth/armor pieces on the body.
my questions are as follows, any feedback would be greatly appreciated.
-
im thinking the head and the body should have different levels
of poly divides (body doesnt need as much detail as the head),
should i model them seperately? i see heads being modeled individually
all the time, but how do i combine them in the end?
or during my Zbrush modeling (where i need to check).
what would be the workflow that 3D animators use? -
ive done some research about making the clothes and
accessories(armor pieces). looks like masking and inflate brush
can do the trick.
im just wondering how these components compile together in ZBrush.
(obviously i need them to âfitâ well with each other but im pretty sure
they are modeled seperately)
i think this is related to the Sub-tool,
is there any recommended readings/tutorials about this topic?
im also a bit unsure about whether you import these things 1 by 1 into
maya or is there a more correct way of doing it. -
if anyone could point me to a good Zbrush->maya character creation workflow (best to contain accessories), thatâll help me a great deal too.
thank you for your time and happy Halloween 