ZBrushCentral

Chaos Warrior - kostas yiatilis macfarlane - VTM

[chaos_final.jpg]

Hello guys,

This is an image I made for a series of lessons for Binary Divinity (www.binarydivinity.com).

The lessons show the progress from cube to fully textured, sculpted, rendered head.

I show the whole process in a 20+ hour real-time series of videos while narrating my every thought and process.
From concept to completion.

We explore modeling techniques
for:
easy and fast head production,
head texturing (normal, mutated and lava covered, in photoshop and zapplink),
sculpting (freestyle and based on texture detail),
model and utility map exporting (normal,cavity,displacement) and finally
rendering (displacement, sss, lighting, final gather settings)

Various stages and the final models, textures are included in the lesson for further study and manipulation. Useful for both game and film cg.

This isn’t a very strong piece of art, but while talking and showing the whole process without skipping steps I sacrificed some freedom and experimentation so I consider it done and cool for the purpose it was made for.

I use Photoshop, 3dsmax, zbrush and mental ray. Some post in photoshop.

Check out my website at: www.koyima.com
Also check out www.binarydivinity.com for the Downloadable Lessons if you are interested.

Thanx

Kostas Yiatilis Macfarlane - 3d artist

PS I know it is a shameless plug, but how else will you find out!

PS2: Also this is part of a larger warhammer project I have posted previously http://www.zbrushcentral.com/zbc/attachment.php?attachmentid=87426