ZBrushCentral

changes to texture system, how does it work

i’m seriously stumped by the revisions to the texture system and wondering why it is suddenly so much less robust.

a short story first
i’ve settled on a work flow of building lo res in xsi, making a hi res in z brush, uvmapping and rendering ao and normal maps in xsi. cleaning up the textures in z brush.

at least i was in 3.12, now i can’t apply textures i imported. they don’t even import usually. but even applying what’s already in z brush only works if i paint with the texture. certainly not if i foolishly try to apply the images to the uv maps the same way i did with 3.12. ie import texture (which doesn’t happen)

i was hoping to start using the z project function but i can’t even get that to work on a modelled mesh. works fine on z brush native objects.

now i’m HOPING you guys didn’t mess with the workflow and the issue is actually 64 bit vista user who doesn’t have UAC disabled, as i also have to launch z brush as administartor. another aspect i’m not happy about in 3.5. but for the moment i’m getting really annoyed about this. i’m reverting to my previous version until i get an explanation on how to apply textures, given the lack of screaming about the issue i’ll assume i’m either an idiot, or most of the weekend users don’t use z brush in a chained workflow

In ZBrush 3.5 you can assign a different texture, displacement Map and Normal Map to each subtool.
After importing your texture into the texture map palette, assign it to the tool by using the “Tool/Texture Map” controls.

which i worked out late last night is the one on the right hand side, the one on the left is fairly useless so far.