There used to be an issue with maya and zbrush displacement after maya 2008 came out-something to do with the ccmesh addition–marcotronic and Scott Spencer had melscript solutions that converted it to the previous method fixed the seams(though making the displacement lose some detail).
In maya I have spatial
3 min
max 5
010
There’s also an issue with the map appearing too harsh–the indentations and raised surface seems a bit too pronounced.
I am not able to get Goz to work so I am doing the maps manually.
Anyway know what might be happening?
I tried the old fix script but it didnt appear to work.
I assume its related to the intensity of the map so I will look at that-since the overall map is too strong-must be causing the texture edges to show