Thanks Dutch !
Yes I’m gonna finish this project and render all with Zbrush…
I will probably add some details with the 2.5 tools, hair, and other stuff.
I don’t know what can I put in the background. Maybe some strange geometries…
hey whatta great pose!!
I like your work very much!!
waiting for finalization
The eyes, but I don’t know which could be the best to use…
incredible!
A new render with the eyes. They don’t look very realistic, I didn’t find a trick to give more human look, more expressive…
And it’s still great work!
Thanks for reacting on my reply, also, it brings in some more ‘personality’, don’t you think?
Maybe just ‘empty’ ('color to white fade, and just some nice GI shadows on the ground plain, so that you get a ‘photostudio-look’? ), would be more interesting than objects in the background?
And about the eyes: yeah, while doing some ZB-tests I also found out the eye was far to much self-illuminating (to high diffuse?)? Maybe you should try to pump that contrast away (in the eyes), or as last option you could try to do that ‘making-better-of-the-eyes’ in Photoshop or so?
By the way: it’s interesting that you & me have to hurry a bit, isn’t it? (I get a bad feeling if I’d see that éveryone had yet posted their finals )
Good luck again! & Have a nice day
,
Gijs
I think I will be in time ! If I stop testing everything !
Hey, that’s something I regonize… :o :lol: While I could better have been working on the actual models, I’ve been testing allot SSS stuff and so… Maybe I’ll not even really need that in this challenge…:rolleyes: :evil:
[sorry for the slowchatting: I won’t do that anymore… Have to work on really hard now to finish my stuff
]
Eye whites aren’t really all that white. Lots of blood vessels and surface noise. Example below … the bottom one has no tex, and you can see the bumpiness. The plastic material is perfect for refelections.
The other thing is your pose … face on, it’s very difficult to make 3D eyes look real. Try with the master’s face slightly pointing away from the viewer, but with his eyes rotated to look our way. More dynamic, I think. Good luck!
[attach=11603]eyes_eg.jpg[/attach]
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next step, give a little tenderness… :lol:
[[attach=11681]perso.jpg[/attach]](javascript:zb_insimg(‘11681’,‘perso.jpg’,1,0))
Next test…
I have problem to put differents materials and have a smooth clean transition between the different specs…:evil:
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You cant have smotth transition between material, because is based on polugons, not pixols…
You can just use super small hplah, and try to make a gradient…
Thanks Seb I just went to your site, Crazy things on it ! I like it !
Vive le Québec libre !
Yes, I managed to do what I want with the materials ! This is the servant’s head… Bad teeth, but we don’t see them very much in the final composition…
Here comes the final render. I did it in too document, upperand lower. Here are the two images:
[](javascript:zb_insimg(‘11818’,‘close_up_servant.jpg’,1,0))
C & C welcome…
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This is what you want with his expression? I think the eyes needs some more. He is looking passive in the direction of the viewer.
Hi gpepper how you make the pants!
Thanks
Andreseloy
cool final pic
You’ve worked really hard on this, and it shows. Best of luck, but remember it’s not the winning, but the taking part yadda yadda yadda.
This is a basic geometry approximatively 300 poly from Maya. Then imported in Zbrush, subdivided 5 times, and then I worked with the standard Zadd and Zsub and modeled it slowly. It tooks me 1 hour to have this geometry…
Here are the base mesh from Maya: