ZBrushCentral

CGtalk Challenge: Master and servant

Eye whites aren’t really all that white. Lots of blood vessels and surface noise. Example below … the bottom one has no tex, and you can see the bumpiness. The plastic material is perfect for refelections.

The other thing is your pose … face on, it’s very difficult to make 3D eyes look real. Try with the master’s face slightly pointing away from the viewer, but with his eyes rotated to look our way. More dynamic, I think. Good luck!
[attach=11603]eyes_eg.jpg[/attach]

Attachments

eyes_eg.jpg

next step, give a little tenderness… :lol:

eyetest.jpg

[[attach=11681]perso.jpg[/attach]](javascript:zb_insimg(‘11681’,‘perso.jpg’,1,0))
Next test…
I have problem to put differents materials and have a smooth clean transition between the different specs…:evil:

Attachments

perso.jpg

You cant have smotth transition between material, because is based on polugons, not pixols…
You can just use super small hplah, and try to make a gradient…

Thanks Seb I just went to your site, Crazy things on it ! I like it !
Vive le Québec libre ! :wink:

servant.jpg

Yes, I managed to do what I want with the materials ! This is the servant’s head… Bad teeth, but we don’t see them very much in the final composition…

Here comes the final render. I did it in too document, upperand lower. Here are the two images:

[upper_layer.jpg](javascript:zb_insimg(‘11818’,‘close_up_servant.jpg’,1,0))

C & C welcome…

Attachments

lower_layer.jpg

compose.jpg

final.jpg

close_up_master.jpg

close_up_servant.jpg

This is what you want with his expression? I think the eyes needs some more. He is looking passive in the direction of the viewer.

expression.jpg

Hi gpepper how you make the pants!

Thanks
Andreseloy

:+1: :slight_smile: :smiley:

cool final pic :sunglasses: :+1:

You’ve worked really hard on this, and it shows. Best of luck, but remember it’s not the winning, but the taking part yadda yadda yadda. :+1:

This is a basic geometry approximatively 300 poly from Maya. Then imported in Zbrush, subdivided 5 times, and then I worked with the standard Zadd and Zsub and modeled it slowly. It tooks me 1 hour to have this geometry…

Here are the base mesh from Maya:

skin.jpg

THANKS GPEPPER
CONGRATULATIONS
GOOD LUCK
Andreseloy