ZBrushCentral

CGS Modeling Challenge: Conan the Barbarian

Very very Cool Kraken! Awesome that you sticked with it untill it was something impressive! Love the subject, love the render. :+1: :+1:

Very good, Christopher, congrets. :+1: :+1: :+1: :+1: :+1:
You covered Arnie in all major aspects.
Impressive work.:smiley:

Huh, there are too many problems…small hands, very schematic joints, and musculature. It reminds to Conan by Arnold, but somehow lacks the power that Arnold represented to the character.

sweet jeesus, that hair looks awsome. Can you show us that tut on the hair? The ink seems to be down.

very good, but the hands look too small, and the foot is too flat. the upper part should be higher. And besides that the whole arm is a bit off. I think you should give more dynamism to the changes of the volumes over the arm. All in all too me it lacks of dynamism.

nice. i just clicked on this thread without reading and i could instantly tell that it was arni. exellent work.:+1: :smiley:

Thanks for the crit, Jester. I didn’t have time to finish the feet in the allotted timeframe. But I didn’t need to anyway since it was going to be covered up by his boots.

I don’t know why his hand appears too small. Maybe it’s the angle of the rendering or something, but I checked the proportions as I was creating it and remember that his hand from bottom of palm to tip of fingers ran from the bottom of his chin to almost the middle of his forehead which seems about right. Again, it’s probably the angle of the render or the perspective settings.

But to shine a little bit of light into this, this was my very first time sculpting a human form. I learned a ton, but I am by no means an expert yet. But I confess I am a bit proud of how it came out considering. I didn’t know I could do it.

When I do another figure, I’ll be sure to keep your other points in mind. My goal is to only get better. And I’ll be looking over Scott Eaton’s methods very closely. Thanks!

rubent100,
Looks like they changed the site around a bit. Here’s another link to that tutorial.

nice work here !!

I like this character very much, sometimes was thinking to make this, but find another one so dropped doing this. You did a great job !!

Why did you choose a fascist for reference pictures? There are many more bodybuilders out there that could be helpful to create a Conan character.

Maybe because Conan is connected to Arnold Schwarzenegger? And why is he fascist?

At the beginning of the thread I said that this was done initially for the Hardcore Modeling Challenge on CGTalk. One of the challenge requirements was to keep a likeness to the actor playing the role. Ergo…

Anolu,
Speaking only for myself, I don’t believe that this forum is an appropriate place for name calling. This is a place about art, specifically sculpture, so post some of your work and let some of the masters here look at what you can actually produce.

The only place for something like this on these forums is in a PM. All public posts should be kept to the subject of the artwork involved. If you don’t have something constructive to post, then please don’t post. Thanks :smiley:

i’m a huge arnold fan…conan imho, was one of his best! great likeness. keep up the kick-ass work…

You should send a copy of this to A’nold, I think he would be thrilled!! LOL

Fabulous work. Thanks for the progression so we can all see this as it came to be finished. It was a very inspirational journey! :slight_smile:

OMG…that’s rare…this is a letteropener I bought for like…5 years ago…it’s just like that sword :open_mouth:

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Great job man!

could you explain how you achieved that fur in ZB ?

Haven’t thought about Conan in a while now! :slight_smile:

I assume you mean the fur cloth around his waist. In the Lightwave rendering, it was the plugin Sasquatch lite which had some good fur effects. But in the ZBrush rendering, the fur waist covering was just an open cylinder moved into the basic shape with a wolf fur texture applied to it. Subdivide that a few times to a hi amount, then mask the model using the fur’s texture intensity. Then just start pulling away from the mesh with the move brush. The mask will allow you to only pull out the lighter hair from the mesh. Does that make sense?

many thanks for that , i am just doing a caveman and i needed a way to make the clothing i will try out that wolf texture, is that in the alphas?